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The interaction of the forces is potentially interesting, but, in reality, they create a single stable point that you just get pulled to, which is not very interesting.  Nice direction to to try I guess, just didn't work.

On another note, the graphics are awful.  Every single asset is bad on its own, and together they just hurt my eyes.

The difficulty is very poorly balanced, it feels like things just fly into you and there's not much to be done about whether they hit you or not.  Maybe it's easier once you get used to the noise on the screen, but I really don't care to subject myself to that

2/5, could be worse.

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The graphics are just the standard unity assets. Only in there so you can see whats going on. Im sorry that it was looking that bad, but I really just wanted to play around with the idea itself and not worry about any art for it. 

There is a valid strategy which allows you to dodge everything early on. Later on its about dodging as much as possible. I fear the strategy is to hard to find if only played for a short time, which the game is made for.

Thank you for taking your time to play my game and to give me feedback as well, it means a lot to me!