Devlog #27 | Misc & Art
We got the power now!
I finally got my adobe license! Meaning we can finally work on the art for real! In the last two weeks I was finishing up tons of small stuff. Mainly things that didn't work as intended and bugs. I also added the options Vsync and Target Frame Rate. Per default the game knows the refresh rate of your screen and should use that.
Gameplay wise I also did some work. There no longer is a gold reward for not taking damage. I like the aggresive and fast paced gameplay. With that gameplay you will take damage sooner or later. Meaning the way I want you to play is kind of punished by this reward. So it's gone now.
You can now get some heals during the boss fight! When killing the generator you get a heal. It's nothing big and mainly feels good. It should help people out a little bit, especially those that do not have a lot of damage to win the fight fast.
What else?
Enemies are being introduced when you haven't killed them yet. A picture of them and a little text is flying into the screen. Once you kill them for the first time, a beheading animation is played ... well will be! The code is in, the fill in art is in but there is no actual beheading animation or art of the enemies. So for now it's deactivated. Check out my twitter to see how weird it looks with fill in art!
Since I got my license I was working on the Ranger enemy. We put the real art in for him and gave him a cool animation for his attack. It's the attached Gif. It looks way cooler when the projectile flies out!
That's all folks!
Next up we will work on the player which will be difficult! Animations make a big difference to how it feels to move and control the player. So I can't mess this up! Let's make the feeling even better than it already is!!! See you guys in the next Devlog and have a great day!
Files
Get Saikyo
Saikyo
Bad Ass Samurai Roguelike
Status | In development |
Authors | MissingTheMoon, aezylhazel |
Genre | Action, Platformer |
Tags | 2D, Roguelike, Sci-fi, Singleplayer, Swords, Top-Down, Unity |
More posts
- Wrist Pain and Long BreaksSep 07, 2022
- Devlog #33 | Item RedesignAug 21, 2022
- Devlog #32 | Early Alpha UpdateApr 25, 2022
- Devlog #31 | Final Animation UpdateFeb 10, 2022
- Devlog #30 | An UpdateDec 23, 2021
- Devlog #29 | Animation Update 2Nov 15, 2021
- Devlog #28 | Animation UpdateOct 21, 2021
- Devlog #26 | Feedback & HelpAug 05, 2021
- Devlog #25 | Content UpdateJul 02, 2021
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