Devlog #28 | Animation Update


Yo, it's been a long time! The last update has almost been two months ago?! I promise I was working hard though.

For the first three weeks I worked more with animate. Last week I continued with all the animations. Between this I needed to take care of something more important...


Starting a Company

Yes, I started a company. Well I'm in the middle of it. It's a complicated and weird process here in Japan but it's almost done.

I will give more information once the company is finally established. For so many reasons I can't wait! 

One is I will have a company, which is kinda a big deal to me. The other more important reason is, I can finally start paying my team so that they can work hard. Also to sell the game we need a company right? I actually don't really know but I probably? Whatever, having a company is cool, that's the only reason we need.


Art / Animation

So what's new in this update? Actually despite me working mostly on establishing a company there is a lot of new stuff. 

It's been two months after all but to be honest ... I lost track of all the things I did. So here is the list of the most important things.


Design

We are in the process of redesigning all the art for the game. Like all of it. For instance the background is now just a single color. Yep, we going with a very minimalistic style. The dust particles floating around are now a lot less visible. We did a lot of these things and will keep doing that. But mainly we redesigned the art of the enemies and the player.


Animations

We didn't yet animate all the new designs, so a lot of the enemies are still the old ones. We did manage to redo the Duelist and Ranger. They now have some smooth attack animations. 

If I remember correctly the Duelist was already in last update and so was the Ranger. But this update we remade the Ranger as we felt that the shape language could be better. Circular things are safe things, like yourself. And things with edges are enemies. The stronger the enemy the weirder the shapes. Next update you will know what I mean :)

We also have been able to remake all the player animations. Yep the games heroine is now having smooth animations! I hope you like them because I put a lot of time and effort into them.


Other Stuff

 All the new attacks have the attack colliders adjusted, the timing of the attacks adjusted and more. There is so much thought that I put into the design. I never intended on just mimicking the feeling of the old animations. Or to just one to one take over old colliders. I used them as guidelines but tried to make them better.

There is a story for the game. It's been through a lot of iterations but we got it. Now all that is left to do is to write it down well, and do create art for it. I am still on the fence how to present the story well. I mean I got a plan for it for now. But I am not sure if we can do that. It would be cool though!


Anyways, that's all folks!

The update is live so why not play it?
Thank you for reading and I see you in the next Devlog. Have a great day!

Files

Saikyou Windows v.0.13.3.zip 44 MB
Oct 21, 2021

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