Devlog #29 | Animation Update 2
This update continues working where the last one left off. Here and there we worked on sound effects, bugs and other stuff but mostly we've been doing more art and animations. So what's new
New Animations
We worked on the Shotgun, Rapier, Moving Tower and the Wolf. With that all the basic enemies are done! Yayyy!
It was quite challenging to give these guys animations though! Like some of their fill in animations were only one frame. Just something that indicates that something is happening. So for some of them we needed to come up with new animations from scratch.
Shotgun and Rapier been quite simple. For the shotgun I copied the Ranger and for the Rapier I just made his weapon go long and shrink. Simple.
The Moving Tower though... it took multiple different times for me to stumble upon the right animation. I didn't want to frame by frame aninmate his weapon. But the way that the diamonds go over each other and grow was something I didn't know how to automate in adobe animate. At one point it worked out though!
The Wolf was weird as heck! I realized how many bugs there had been once he had animations. Like gameplay wise there was no issue at all. He just didn't always do the right animation. I had to fix that but the animation also was just boring. Our artist Liz gave me quite some criticsm on it. I hope she will like it now! Otherwise I will have to work over it again.
Other Stuff
One of the smaller things I like to mention is tweeking. I started to play the game more again. I want to start balancing things out a bit. After all we got all the content done, so I might as well. I realized that some items are to expensive or to weak. I also want to balance how fun abilities are and how strong they are. I buffed the player quite a bit by making power moves have a shorter recovery. That's a lot more fun but that makes them to strong. In the coming version I will probably give them higher energy costs! Right now it is way to easy to just use power moves all the time.
Thats's all folks!
This update almost finishes 0.13 which is about bringing art and animations to the game. This update might not look like a lot but it took a lot of time!
The next update will focus on the boss and miniboss. They will probably take quite some time! Especially the boss has tons of animations. I will give my best and hopefully finish this by the end of the month!
As always thank you for reading, I see you in the next Devlog!
Files
Get Saikyo
Saikyo
Bad Ass Samurai Roguelike
Status | In development |
Authors | MissingTheMoon, aezylhazel |
Genre | Action, Platformer |
Tags | 2D, Roguelike, Sci-fi, Singleplayer, Swords, Top-Down, Unity |
More posts
- Wrist Pain and Long BreaksSep 07, 2022
- Devlog #33 | Item RedesignAug 21, 2022
- Devlog #32 | Early Alpha UpdateApr 25, 2022
- Devlog #31 | Final Animation UpdateFeb 10, 2022
- Devlog #30 | An UpdateDec 23, 2021
- Devlog #28 | Animation UpdateOct 21, 2021
- Devlog #27 | Misc & ArtAug 17, 2021
- Devlog #26 | Feedback & HelpAug 05, 2021
- Devlog #25 | Content UpdateJul 02, 2021
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