Devlog #17 | Enemy Update 4
Welcome everyone,
we are working on a fast paced 2D roguelike. You fight robots in a futuristic arena as a samurai while hyping up the crowd.
Finally the enemy update is finished! This means the enemies of the first world and the boss are done! I might revisit the boss after getting feedback of course, but that won't take long! So the next weeks will be about creating the hubworld and progression systems so I can finally make the items!
The Boss Fight
This update finalizes the boss by giving him his final attack. He covers the whole ground of the arena with electricity, only leaving you a small box to hide in.
In stage 2 the boss now moves during his 360 attack.
Now there is more visual clarity for what is happening. For instance the generator now lights up before he teleports and the Rapier eggs also light up shortly before they turn into rapiers.
And last but not least a bunch of bugs got fixed. This took the longest but it's so many different small things that I will spare you the details.
After that
I worked on a lot of smaller things. For instance the screenshake beeing smoothed out on big screenshakes. When the boss dies for instance there is a huge screenshake. Now with it first being strong and then fading down it feels really good!
I also worked on something that is hidden for now. It's called "Enemy Introduction". Once you fight the boss or the miniboss they get introduced and once you beat them ... let me say it like this. The story isn't out there yet but here is a little teaser. You are a crazy psycho samurai girl that ... ehm likes heads. So when the boss dies you ...
Anyways in the future we want to expand this system for any enemy! So when you encounter an enemy for the first time, you will see some cool illustration or some gameplay footage. Below that there will be some text explaining the enemy and strategies to fight the enemy. The game shouldn't be hard because you don't know what to do, but because it is hard to do it.
That's all folks!
I mean there is a lot more but I don't want to bore anyone with all the tiny things I do. But if you want to see them or chat you can watch me make the game live on twitch, my name is MissingTheMoon.
If you have any suggestions please put them in the comments!
Thank you for reading and have a great day!
Files
Get Saikyo
Saikyo
Bad Ass Samurai Roguelike
Status | In development |
Authors | MissingTheMoon, aezylhazel |
Genre | Action, Platformer |
Tags | 2D, Roguelike, Sci-fi, Singleplayer, Swords, Top-Down, Unity |
More posts
- Wrist Pain and Long BreaksSep 07, 2022
- Devlog #33 | Item RedesignAug 21, 2022
- Devlog #32 | Early Alpha UpdateApr 25, 2022
- Devlog #31 | Final Animation UpdateFeb 10, 2022
- Devlog #30 | An UpdateDec 23, 2021
- Devlog #29 | Animation Update 2Nov 15, 2021
- Devlog #28 | Animation UpdateOct 21, 2021
- Devlog #27 | Misc & ArtAug 17, 2021
- Devlog #26 | Feedback & HelpAug 05, 2021
- Devlog #25 | Content UpdateJul 02, 2021
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