Devlog #19 | Item Update
Welcome everyone,
we are working on a fast paced 2D roguelike. You play as a samurai fighting robots in a futuristic arena.
The last update focused on creating a hubworld and a saving system which allowed this update to do its thing. Items! Finally. I wanted to do them for sooooooooo long ... well here we are so lets start!
Why Items?
Items are great this games pacing! Saikyou is a roguelike so you play over and over again. The only thing that improves is your skill level right? Well Saikyou is better than that! This game gives you more gold the better you play. Better meaning more aggresive and faster and therefore more risky. Risk and reward it is.
The starting items (12) are cheap. So every new player will be able to buy some at least. Once you become better you will unlock new items that are more expensive.
I don't want the shitty starting items anymore! Help!
There is this thing I call "Item Pool". The items in that Item Pool can appear inside the shop when you do a Run. Outside of the Run, in the Hubworld, you can buy items into your Item Pool or out of it. You customize which items you want to have. Your super skilled and want the super expensive ones that fit your playstyle? Go for it! You suck? Tough luck.
Right now there are 35 items and next update will add 13 more. Next update will also create more challenges! Meaning there will be a lot of shorter fights you can play, to unlock new items and abilities. Right now there are five of them, but in the next update I will add the real deal! Some challenges will have extra rules "Only the marked enemy can take damage", "start with 1hp" and more!
That's all folks!
I did a lot more smaller things, like creating the "Action Guide". A menu always accesible which shows you all the abilities you've unlocked so far and how to use them. But talking about all the small stuff would take forever so lets leave it at this. If you want to see more, I stream the game making process on twitch and tweet about it. Links are in my profile
Thank you for reading and have a great day!
Files
Get Saikyo
Saikyo
Bad Ass Samurai Roguelike
Status | In development |
Authors | MissingTheMoon, aezylhazel |
Genre | Action, Platformer |
Tags | 2D, Roguelike, Sci-fi, Singleplayer, Swords, Top-Down, Unity |
More posts
- Wrist Pain and Long BreaksSep 07, 2022
- Devlog #33 | Item RedesignAug 21, 2022
- Devlog #32 | Early Alpha UpdateApr 25, 2022
- Devlog #31 | Final Animation UpdateFeb 10, 2022
- Devlog #30 | An UpdateDec 23, 2021
- Devlog #29 | Animation Update 2Nov 15, 2021
- Devlog #28 | Animation UpdateOct 21, 2021
- Devlog #27 | Misc & ArtAug 17, 2021
- Devlog #26 | Feedback & HelpAug 05, 2021
- Devlog #25 | Content UpdateJul 02, 2021
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