Devlog #21 | Challenge Rules
Welcome everyone,
we are working on a fast paced 2D roguelike. You play as a samurai fighting robots.
Rules?
Yes! Finally! I wanted to do this for sooooo long. And here we are :) Challenges now have "rules". Rules mean that the challenge is doing something special to make the game harder and different. They force you to strategize how to play the game with the.
- Darkness
- Your vision is reduced. This means ranged enemies often attack you from outside your vision and you need to react quick.
- The Root of All Evil
- Only marked enemies can be damaged. When a marked enemy dies, another enemy gets marked. First challenge only marks one enemy. Next one two. The last two mark three enemies.
- Towers
- I made three towers with their own behaviour. By themselves they are really simple. So first challenge only has one and last challenge has all three together!
- Tower one shoots like a sprinkler back and forth and then pauses for around six seconds.
- Tower two shoots a salve around itself every eight seconds
- Tower three aims straight at you and predicts where you will be. After two seconds of shooting this tower stops for another around 12 seconds.
- I made three towers with their own behaviour. By themselves they are really simple. So first challenge only has one and last challenge has all three together!
- Burn
- You constantly loose health BUT killing an enemy gives you back health! This one is really fun as it forces you to be on your toes. Fight constantly or die from hesitating.
These rules are easy to implement but make a huge difference!!! I had a blast making them and playing them over and over to test the difficulty. It just felt like a fresh experience or a new game. I hope you all enjoy the challenges as much as I do! But make no mistake, they are hard as hell! They are supposed to be!
That's all folks!
This been a quick update, a lot of changes with minimal effort. This is what I worked on and can share. I also worked over the save file. It now only deletes the challenges you've beaten and the things you got from that. As always if you want to know more check out my twitch or twitter and stay up to date! Next update will finally finish the 0.11 update with the more items and more hub world level design!
Im Missing The Moon, thank you for reading and have a great day!
Files
Get Saikyo
Saikyo
Bad Ass Samurai Roguelike
Status | In development |
Authors | MissingTheMoon, aezylhazel |
Genre | Action, Platformer |
Tags | 2D, Roguelike, Sci-fi, Singleplayer, Swords, Top-Down, Unity |
More posts
- Wrist Pain and Long BreaksSep 07, 2022
- Devlog #33 | Item RedesignAug 21, 2022
- Devlog #32 | Early Alpha UpdateApr 25, 2022
- Devlog #31 | Final Animation UpdateFeb 10, 2022
- Devlog #30 | An UpdateDec 23, 2021
- Devlog #29 | Animation Update 2Nov 15, 2021
- Devlog #28 | Animation UpdateOct 21, 2021
- Devlog #27 | Misc & ArtAug 17, 2021
- Devlog #26 | Feedback & HelpAug 05, 2021
- Devlog #25 | Content UpdateJul 02, 2021
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