Devlog #23 | Player Update
Welcome everyone,
we are working on "Saikyou" a fast paced 2D roguelike. You play as a samurai fighting robots in a futuristic arena. This update is a quick one. I took a two week break. Now, refreshed as I am, I worked for the last seven days on this update. So what did I do?
Bugfixes
There were a lot of bugs with all the items. Sometimes an item works. And then I do stuff. And it no longer works. I definetly didn't code stuff right but in this update I tried to fix all the bugs. There still are some in there! It will take a while to get them all out.
This update was about the player
At this point most abilities are set in stone. But not all of them! In this update we finished the stab attack. We iterated over this for a while now! Stab was always supposed to contrast the swing attack, which is a fast attack.
I just couldn't imagine imagine what a heavy attack would look like in such a fast paced game. Well you charge up the stab with energy for as long as you want. The longer you charge it up, the more damage it deals. So the attack is as heavy as you want it to be. It can 1 hit most enemies even without items but costs a lot of energy!
Stab Lunge is still there as a quick attack. It uses the same button as stab. Stab lunge happens when you release the button quickly. If you hold the button for longer than 0.25 seconds, it becomes the stab lunge instead.
Next up was Dash. It is now like a super mario jump. If you hold down the button you dash for longer. Now the platforming parts might be a bit harder, but the controls feels better since you have more control over them! In a future update I will make the platforming parts a lot easier for early levels. And raise their difficulty over the levels. But the difficulty they have now is the hardest they will be, if not easier. I already decreased the difficulty of the third arcs platforming parts in the hubworld.
Dragon Strike now starting instantly when you press the button down. To be honest I don't even remember why it used to be on button up but now it is no longer! And it makes a lot of sense while it makes no sense that I didn't notice. Welp thats one and a half year of developing the same game for ya.
That's all folks!
Next update will be about the boss fight! There is a lot to get excited about in that Update! I will talk about it in the next Devlog, until then take care, have a great day and I see you in it!
Files
Get Saikyo
Saikyo
Bad Ass Samurai Roguelike
Status | In development |
Authors | MissingTheMoon, aezylhazel |
Genre | Action, Platformer |
Tags | 2D, Roguelike, Sci-fi, Singleplayer, Swords, Top-Down, Unity |
More posts
- Wrist Pain and Long BreaksSep 07, 2022
- Devlog #33 | Item RedesignAug 21, 2022
- Devlog #32 | Early Alpha UpdateApr 25, 2022
- Devlog #31 | Final Animation UpdateFeb 10, 2022
- Devlog #30 | An UpdateDec 23, 2021
- Devlog #29 | Animation Update 2Nov 15, 2021
- Devlog #28 | Animation UpdateOct 21, 2021
- Devlog #27 | Misc & ArtAug 17, 2021
- Devlog #26 | Feedback & HelpAug 05, 2021
- Devlog #25 | Content UpdateJul 02, 2021
Leave a comment
Log in with itch.io to leave a comment.